AR in Education

Podcast 43: The New World of Education is Created by Emerging Technologies

Reading time: 4 minutes You can listen to CleverBooks EdTech podcasts on Castbox  Looking for public opinion on emerging technologies in education? Follow our BLOG . Looking for useful videos about technology in education? Visit our Youtube channel.   Emerging Technologies created The New

Podcast 40: Creating Sustainable Education with Tech in the Classroom

  You can listen to CleverBooks EdTech podcasts on Castbox  Looking for public opinion on emerging technologies in education? Follow our BLOG . Looking for useful videos about technology in education? Visit our Youtube channel.   In this Podcast: Dr. Monica Burns is a

Kevin Merges: AR allows teachers get out things that weren’t possible before

Reading time: 4 minutes About Interview Guest Dr. Kevin Merges is the Executive Director of Global Education Programs and the Director of the Innovation Center at Rutgers Preparatory School. At the beginning of his career he taught secondary school mathematics,

Augmented Reality (AR) and Virtual Reality (VR) in Education Are Strategic

Introduction The use of Augmented reality (AR) and Virtual reality (VR) in education is strategic and proper. Currently, I am in the process of editing a forthcoming publication entitled: “Virtual and Augmented Reality in Mental Health Treatment”, to be published by

Augmented Reality or Augmented Learning?

Augmented Reality or Augmented Learning?

It began with projectors and electronic whiteboards. More recently, we’ve seen the mass implementation of tablets in classrooms across the UK. But what’s next for audio visual education technology? We’re beginning to see some very exciting new ideas appearing in

A Few Words On Education And Innovation…

A Few Words On Education And Innovation…

  Intro Going forward, the sustainability of public education is going to rely on its ability to respond to its consumers, parents and students, in modern highly service-oriented ways.     This requires leadership to consider new operational paradigms. Education, as one

Gamification and Technology-Based Approach to K-12

Reading time: 6 minutes Intro Conall Ryan: “I help publishers and technology companies develop and execute their ed tech strategies. This work often requires matchmaking clients with research firms, designers, product developers, and distribution partners to build products that meet

Technology in a Classroom – Augmented Reality is the Future of Education. Research

Technology in a Classroom – Augmented Reality is the Future of Education. Research

Research project “Before getting to the point of sharing our “Technology in a Classroom” research project outcome, I would personally like to take this opportunity to “Thank each one of you” on behalf of CleverBooks team for taking your time